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Meenal <mee### [at] student umass edu> wrote:
> I am creating 2D projections of a 3D object by shining a light source
> through it. I want projections at various angles and therefore, I rotate
> the object to get different projections. The projections look good. My
> question is on the kind of interpolation that POV applies while creating
> the projection, i.e. when in taking a projection of ab object from a
> non-orthogonal views, you get non-integer values of pixels; what and how
> does POV interpolate those non-integer pixel values? To their nearest
> neighbor?
Your question is a bit unclear.
First of all, could you explain how you think POV-Ray is doing
the "projection"? If your concept is wrong, it would be good to
know it in order to correct the misconception.
--
- Warp
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