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Steely nous apporta ses lumieres en ce 2005-06-08 13:21:
> "Mike Andrews" <nomail@nomail> wrote:
>
>>Well, the way I'd do it is:-
>>
>>// -- begin code --
>> pigment_map {
>
> ^^^^^^^^^^^^^^
>
>
> Any other ideas?
>
> TIA
>
> S.
>
>
>
Been in a media, the solution is simple: use 2 densitys in the same media. The
densitys will
multiplied together. If one density return zero, it will cancel the other.
Read 3.6.2.3.4 Multiple Density vs. Multiple Media in the documentation.
So,
media {
density { gradient y }
density { your horizontal density_map }
}
Hope this will help you
Alain
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