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> Helo,
>
> In order to test the improvements to my water surface simulator for POVRay,
> I made the same rendering than my previous post.
>
> Mainly, I change the handling of the contact of water with the object and
> the wall (I make now the difference between moving object and static wall).
>
> Any comment is wellcome.
>
> The video is MPEG1 encoded.
>
> Regards,
> Fidos
Yes!!!! Here it is !!!! You've got it !!!
I trully looks like water this time !
Congratulations !
--
Dark Skull Software
http://www.darkskull.net
A+
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