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> I'm not exactly sure how to write it. Looking at the documentation it
> would seem correct to write it like so:
>
> texture {tiles T1 tile2 T2}
>
> with T1 and T2 being previously declared textures.
In fact the correct syntax for the old tile texture is:
texture{ tiles{ T1 tile2 T2 } } , where T1 and T2 are complete texture
statements.
> Hugo, was that tiles usage taken from an earlier scene file? Or was it
> you're own interpretation of how it the syntax for it is to be written.
> Or... did you attempt following the error message suggestion that a { was
> missing if leaving it out?
>
> I'm curious how you happened across this problem, since it seems something
> left in for backwards compatibility and not something people might be
> using still today. Of course, regardless, anything in POV is certainly
> supposed to be possible without a crash but I think the correct syntax
> needs to be realized.
Actually I am working on a POV parser and I had to check if one could
omit the textures of the list, like with the others block pattern textures.
Thank you for your answers,
Hugo.
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