Christoph Hormann wrote:
> You can use scattering media in radiosity scenes without problems and
> scattering media is taken into account by radiosity when you use 'media
> on'. The only limitation is that for the media simulation the diffuse
> lighting is not taken into account.
This limitation can be inacceptable for scenes which contain mainly/only
diffuse lighting.
> Doing this would not be completely impossible but it would be quite
> different from how radiosity works on surfaces and increase in memory
> use and calculation time would be enormeous.
Maybe there is a resource effective way to do that.
William
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