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Jeremy M. Praay wrote:
> Looks really good. I remember you posting a frame awhile back (maybe a year
> ago?)
>
> I really like the fact that you've made it look a little old/dented. Also,
> while we can't actually see the light source, the reflections look great.
> Was this HDRI?
>
>
No HDRI. Default background. Lighting/camera are very simple, didn't
even use radiosity here, just a touch of ambient. (An earlier one had a
fly-blown appearance do to abusive use of area light.) Perspective camera.
The outer proportion of the frame is the starting point and then the
frame is compounded inward from primitives. (Working from the aspect
ratio of what would be the framed area as the starting point, then
building outward, would be a somewhat different thing, and, who knows,
might lead to different frame "designs".)
Simplicity is what this is all about. The texture is quite simple too.
On this one I removed the reflection. What you are seeing is the high
specular. The dents are, you guessed it, dents. The color striations
are scaled granite + crackle. There is of course the old conceptual play
of making the frame the subject. What I was joking around with Mike about.
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