Ryan Lamansky wrote:
> Daniel Hulme wrote:
> > Human eyes can see far fewer than 2^24 colours. It is just that the
>
>> representation we use is inefficient. We have more luminance resolution
>> than chrominance resolution, but as you say, RGB does not reflect this.
>> That is why I suggested using a different colour basis like YUV rather
>> than simply pumping up the bits.
>
>
> YUV would be great, but commodity hardware always uses 24-bit RGB for
> the final output.
>
> So... the idea is to make 24-bit RGB images look as good as possible.
> The 256-shades-of-gray-even-at-24-bit-RGB problem is the most obvious
> way the issue can be seen. Some dithering algorithm from a higher
> BPP-level or perhaps directly from POV's internal floating point color
> could very effectively compensate.
>
> -Ryan
So why not calculate YUV within POV and convert to RGB for the image?
--------------
David Wallace
TenArbor Consulting
"Just In Time Cash"
www.tenarbor.com
1-866-572-CASH
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