"Thomas de Groot" <t.d### [at] inter nl net> wrote in message
news:429c1a05@news.povray.org...
> I second that opinion from Tim Nikias about Silo in combination with
> POV-Ray. Silo is a great program.
I think someone said it doesn't do animations though - that would be a
killer for me.
> There is AFAIK an old include file by Chris Colefax that *explodes*
> POV-Ray
> objects. Would that help?
Not really - the idea here is that the tank is tearing through a hanger
door, so I need metalic deformations. I had the thought of messing with
Mechsim, but at some point I just think it would be easier to buy something
instead of building it :)
I got about halfway there by using Poser's cloth room simulation - it's
faster than mechsim and easier to visualize what's happening. I made the
doors flat pieces of 'cloth'. It doesn't quite look right though.
I did get some source code for a couple of fracturable object simulations
which aren't bad, but it would take some effort to convert to POVRay.
== John ==
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