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> Helo,
>
> I'm posting a new liquid animation.
>
> I worked on the realism with the target to simulate a water movement.
>
> It is the same simulation settings than in my last post : a cube falling in
> a cup of water.
>
> The object movement was computed with the MechSim patch of MegaPov 1.0.
>
> I simulated a period of 2 seconds and I rendered it in 25 frames per
> seconds.
>
> For the rendering, I double the number of photons when comparing to my last
> post.
>
> The video is MPEG1 encoded.
>
> Your opinion is wellcome.
>
> Regards,
> Fidos
The water effects is really great, and the lighting effects too, but
when the water run downs, it goes too slow, and it looks a bit like gel !
Otherwise, it is perfect !
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