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> as regards the conversion of degrees to radians in order to use Povray's
sin
> and cos functions (which work with radians?)
If you think that's the problem (I didn't render the scene), just use
POV-Ray's radians() function. If you'd rather not use that, you could use
degrees * pi/180. Though, 57.3 is fairly close, I think it will start to
look wrong after a large number of rotations.
- Slime
[ http://www.slimeland.com/ ]
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