POV-Ray : Newsgroups : povray.general : gl2pov (and vice-versa) : Re: gl2pov (and vice-versa) Server Time
1 Aug 2024 20:14:52 EDT (-0400)
  Re: gl2pov (and vice-versa)  
From: Turner
Date: 15 May 2005 20:34:23
Message: <4287ea8f$1@news.povray.org>
I'm sorry, I can sometimes be confusing in english...

>a) Going to make a real-time animation in openGL with a POV rendered image
>as a background or for other textures.
>  
>
That is comming up, since povray can render abstract colors/textures on 
different level of shapes, I call it very useful for making textures and 
backgrounds... but this thread is not about this aspect.

>b) Going to attempt to make an identical-looking image in OpenGL and POV,
>and show them both at the same time? (maybe in split screen)
>
>FYI I posted a comparison of a reflective sphere over checkered plane in
>both POV and OpenGL a while back (it might have been in the off-topic group
>though, can't remember).  Let me know if you are interested, because I also
>am working on DirectX at the same time as POV.
>
This is what I intend to do, but I'll do more as I'm planing on 
calculating colisions and I may build scenes in which many objects 
interact toghether, and send it to povray for a nicier look.  As I'm 
talking about colisions, a rendered movie of the scene would be better i 
think.  The OpenGL part is merely for development purposes.

Simon


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