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> My first work (an image) will be an implementation of a
> povray/opengl render display. I don't know yet how I will make it
> look like, but I will make a small program that will render a scene
> in OpenGL and will show the FPS (or maybe the average millisecond
> render time) and at the same time will load a pre-rendered POV-Ray
> image of the same scene with info of its rendering time. Thus giving
> the two images in one with all relevant information. In this way, I
> may not be able to make the sphere over a checkered plane, but I may
> try something exotic!
I don't quite understand what you are saying. Are you:
a) Going to make a real-time animation in openGL with a POV rendered image
as a background or for other textures.
or
b) Going to attempt to make an identical-looking image in OpenGL and POV,
and show them both at the same time? (maybe in split screen)
FYI I posted a comparison of a reflective sphere over checkered plane in
both POV and OpenGL a while back (it might have been in the off-topic group
though, can't remember). Let me know if you are interested, because I also
am working on DirectX at the same time as POV.
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