Are you aware that the soon-to-come POV-Ray 3.7 will support SMP
all by itself?
The greatest advantage of it is that rendering in multiple threads
will not consume more memory than rendering in a single thread. (Of
course other advantages include the fact that since it supports
multiple threads "natively" it's handier because you don't need to
hassle with external scripts).
In your case if the scene takes 1 gigabyte of memory, rendering with
two processes will require 2 gigabytes of memory.
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- Warp
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