Christoph Hormann <chr### [at] gmx de> wrote:
> I am not interested in theoretically discussing this - if you like to
> implement this either by reducing POV-Ray to the features of a scanline
> renderer or by applying estimations everywhere do so and show the
> results but don't try to argument on a theoretical basis how useful this
> would be and that it won't cause problems anywhere.
I don't understand your attitude. First you are extremely rude and
impolite to the original poster, who made a perfectly valid and legit
question and now you are nitpicking about the "usefulness" of a limited
trilinear interpolation which is rather odd given that there's at least
one other scanline-rendering feature in povray which is equally limited,
namely uv-mapping, and you are not complaining about its "usefulness".
Why is trilinear interpolation so much different from uv-mapping
(in the context of limitations and how useful it can be)?
--
- Warp
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