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POV-Ray doesn't support mipmaps. What you normally do to avoid aliasing is
use (*tadaa*) antialiasing.
There are two methods in POV-Ray, I tend to use the adaptive one to make use
of higher but more controlled sampling. Aside of that, there'll sure be a
way to script your own kind of mipmapping (switching the texture dependant
on distance to the camera, for example), but I don't have a script "off the
shelf" for that.
That aside, once you switch on arealights, radiosity, reflections,
refractions and media, I doubt that your realtime images look better (or
that they're even realtime then). ;-P
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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