POV-Ray : Newsgroups : povray.newusers : Scale a picture : Re: Scale a picture Server Time
29 Jul 2024 18:23:46 EDT (-0400)
  Re: Scale a picture  
From: Oleguer Vilella
Date: 9 May 2005 11:37:49
Message: <427f83cd@news.povray.org>
Yeah, thanks Warp and Chris.

I had done it using the camera parameters, up, right and angle.

I use CorelDraw and I supose that it can do it, but I have to check it, if 
it can't do it maybe Photoshop will be able to do it.

But no, I used the camera parameters and that's all.

Best regards,
Oleguer (EA3AWX)




news:427f5445$1@news.povray.org...
>
> "Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
> news:427e595a$1@news.povray.org...
>> Hi all,
>>
>> Is it anyway to scale a complete picture?
>>
>> Thanks,
>> Oleguer
>>
>
> Hi Oleguer,
>
> Your question does not seem very clear.
> Here are some ideas about what you might  be asking:
>
> You can adjust the size of a rendered image by adjusting the resolution as 
> a
> render option e.g. changing it from 640x480 to 800x600 to get a larger or
> smaller rendered image,
> or,
> If you want to 'zoom' in or out (to alter the amount of the scene you get 
> in
> the render window from a given camera position), you can add the 'up' and
> 'right' vectors to your camera statement,
> alternatively,
> If you mean that you would like to scale a picture that you are using as 
> an
> image_map to texture an object then you can use 'scale' inside the texture
> definition.
>
> If 'none of the above' (and Warp's answer didn't hit the spot) then a 
> little
> more detail on what you want to do would be helpful.
>
> Regards,
> Chris B.
>
>


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