POV-Ray : Newsgroups : povray.beta-test : Performance wrt number of threads : Re: Performance wrt number of threads Server Time
29 Jul 2024 02:34:39 EDT (-0400)
  Re: Performance wrt number of threads  
From: Slime
Date: 4 May 2005 18:49:43
Message: <42795187$1@news.povray.org>
> Stopping cleanly isn't trivial in a multithreaded C++ program as there is
no
> language support for threading.  It has to be done trowing an exception,
> which in turn requires a specific point to do so.  That point is a call
the
> thread has to make every now and then.  It currently does it only once per
> pixel in every thread,and the more threads you start the longer it takes,
> especially when doing anti-aliasing.  We are going to look for a better
> place (probably a test for each ray) and hopefully this will improve
> response time.


Might I suggest that during this time, the Stop button (and any equivalents
in the menus) be disabled? It would make it "feel" a lot more like POV-Ray
is trying to do what you say, since it's responding, at least in a small
way, to your click.

 - Slime
 [ http://www.slimeland.com/ ]


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