> According to my experience method 2 gives higher quality results at
> bigger threshold values than method 1.
> Using a very high number of samples is reasonable only if there are
> *tons* of subpixel-sized details. This is usually rare.
Infinite checkered plane has infinitely small squares.
But they cover such a *tiny* area of the surface...
Similar situation with (say) reflections on a cylindrical shape. Lots of
small details; you definitely need good AA for it to look right. But I
don't think I have *ever* been above depth 4...
It would, of course, be trivial to do a back to back compare to see the
results...
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