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If you're building the mesh yourself, why not add uv-vectors to it? You
could then use uv-mapping to texture the mesh. See these chapters of the
documentation:
2.5.7 - UV Mapping
http://povray.org/documentation/view/3.6.1/357/
2.4.2.4 - Mesh2
http://povray.org/documentation/view/3.6.1/293/
HTH,
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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