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povray nous apporta ses lumieres en ce 2005-04-30 10:56:
> Is there an easy way to texture a large (4 million+ triangle) mesh2 object
> from an image file? I'm trying to do some hi-res mars renders from
> elevation data. I can build the model, but I haven't thought of an easy to
> to get the right colors onto it. I have a .png mars texture, but it
> doesn't want to play nice with the mesh2. If someone could point me to an
> example it would be much apreciated.
>
>
As your mesh2 is realy only a hight field, and your image probably a top-down view of
the same area.
Can you simply the image_map as on a plane? Rotate your mesh to match the plane of the
image_map,
translate the image so that both origins match.
Alain
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