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Remember Lt Cmdr Data from Star Trek TNG? I would like to model an skull (I
mean the part under skin / brain) that looks simmilar.
Or, something like a sphere shape with grid lines on it. How can I do it?
Most obvious approach would be to create an sphere and UV map it with gird
and/or cells based texture. I oculd do same with some blob to have better
shape.
But what if I want to uv-map real objects, not just texture?
Like, if tehs "skin", surface, of the sphere would be taken off and placed
on a plane, than I would use cylinders to make grid, some small spheres and
other shapes to generate other objects. And then somehow I want to take
this skin and wrapp around sphere (or better - simple blob based object).
I also thought about shotting rays / tracing the sphere and doing UV
wrapping manually.
Any ideas?
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