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That's pretty impressive! It looks like some kind
of thick gel. The lighting is superb, even if you think
there'nt enough photons!
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeon com
ste### [at] videotron ca
"fidos" <fid### [at] wanadoo fr> wrote in message
news:web.42695133d4211a5278b5b33e0@news.povray.org...
> Helo,
>
> I'm posting a new fluid animation.
>
> The movement of the cube is computed with the MechSim patch. The
> simulation
> of the fluid is done with a program I wrote. The rendering is done with
> MegaPOV 1.0.
>
> Following the advice of Tim Nikias in a previous post, I put effort on the
> rendering. I used transparency for the fluid, photon for caustics,
> radiosity and pseudo HDRI (I used the office 3 map and include file
> pHDRI.inc from the page of Jaime Vives Piqueres :
> http://www.ignorancia.org/tech_page.php?image=17&db=tips).
>
> The target was to be as realistic as possible.
>
> I see 2 weak points :
> - The caustics aren't sharp enough (I used 500000 photons per frame, It
> seems to small but I anderstand it to late...).
> - The fluid -> object influence is missing. It would have slow down the
> object when it is progressing in the water. I tried to simulate it with
> some friction in MechSim, but It wasn't enough.
>
> Any Comment is wellcome.
>
> Regards,
> Fidos
>
> The video is MPEG1 encoded.
>
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