POV-Ray : Newsgroups : povray.text.tutorials : Arbaro??? : Re: Arbaro??? Server Time
20 Apr 2024 08:31:57 EDT (-0400)
  Re: Arbaro???  
From: Mike Kost
Date: 19 Apr 2005 13:24:53
Message: <42653ee4@news.povray.org>
I'm assuming that you've already exported the include file. The include file
has 3 declares in it: 
- #declare NAME_height = X;
- #declare NAME_stems = mesh2 { };
- #declare NAME_leaves = mesh2 { };

When I exported the desert bush (desert_bush.inc), for example, the "NAME"
was desert_bush_13 and I had:
- #declare desert_bush_13_height = 3.07616;
- #declare desert_bush_13_stems =
- #declare desert_bush_13_leaves = mesh2 {

I don't know where the 13 came from :)

To get a quick look at the tree, I used the following:
-----<snip>--------

camera { location <0,5,5> look_at <0,1,0> angle 60 }

light_source {
    <0,20,0> color rgb 1.0
    area_light
    <0,0,0.5>, <0.5,0,0>, 3, 3
    adaptive 2
    circular
}

// -+-+-+- Tree -+-+-+-
#include "desert_bush.inc"

object {
    desert_bush_13_stems
    texture {
        pigment { color rgb <0.57/1.5, 0.41/1.5, 0.37/1.5> }
        finish { ambient 0.5 }
    }
}

object {
    desert_bush_13_leaves
    texture {
        pigment { color rgb <0, 1, 0> }
        finish { ambient 0.5 }
    }
}

-----</snip>-------

Happy rendering,

Mike
--
http://povray.tashcorp.net

MontanaSteve wrote:
> I just downloaded the latest version of Arbaro and find that the
> documentation is not designed for new users.  All right now, how do I get
> any trees into a POVray scene?. I did a Google seach and most of the sites
> are in languages that I cannot read.  Can someone please help me?


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