POV-Ray : Newsgroups : povray.general : Text objects orientation problem : Re: Text objects orientation problem Server Time
1 Aug 2024 20:11:33 EDT (-0400)
  Re: Text objects orientation problem  
From: Mike Raiford
Date: 19 Apr 2005 09:03:05
Message: <42650189$1@news.povray.org>
Mike Raiford wrote:
> kerosin wrote:
> 
>> Hello,
>>
>> I use the following camera settings, which I derive from an OpenGL
>> projection matrix:
>>
>> camera {
>>   perspective
>>   direction <0.0, 0.0, -1.0>
>>   right 1.40381791483 * x
>>   angle 83.0
>>   transform {
>>     matrix <
>>     0.19447261314,  0.767765769065, 0.610504812914,
>>     0.671023477777,  0.349843198668, -0.653710355293,
>>     -0.715477410038,  0.536791803748, -0.447153927808,
>>     -57.7085227966,  -52.2379188538, 28.1092147827
>>     >
>>   inverse }
>> }
>>
>>
>>
>>
>> My problem is, that I cant find a transformation matrix for my text 
>> objects
>> to render in direction of the x-axis, like they normaly would.
>>
>> Can anyone please help me with this?
> 
> 
> i.e. apply no transformation?
> 
> simple, just use the identity matrix:
> 
> matrix
> <1,0,0,0,
>  0,1,0,0,
>  0,0,1,0,
>  0,0,0,1>
> 
> Otherwise, I'm not sure what you're asking....

Err.

<1,0,0,
  0,1,0,
  0,0,1,
  0,0,0>


-- 
~Mike

Things! Billions of them!


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