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Mike Raiford wrote:
> kerosin wrote:
>
>> Hello,
>>
>> I use the following camera settings, which I derive from an OpenGL
>> projection matrix:
>>
>> camera {
>> perspective
>> direction <0.0, 0.0, -1.0>
>> right 1.40381791483 * x
>> angle 83.0
>> transform {
>> matrix <
>> 0.19447261314, 0.767765769065, 0.610504812914,
>> 0.671023477777, 0.349843198668, -0.653710355293,
>> -0.715477410038, 0.536791803748, -0.447153927808,
>> -57.7085227966, -52.2379188538, 28.1092147827
>> >
>> inverse }
>> }
>>
>>
>>
>>
>> My problem is, that I cant find a transformation matrix for my text
>> objects
>> to render in direction of the x-axis, like they normaly would.
>>
>> Can anyone please help me with this?
>
>
> i.e. apply no transformation?
>
> simple, just use the identity matrix:
>
> matrix
> <1,0,0,0,
> 0,1,0,0,
> 0,0,1,0,
> 0,0,0,1>
>
> Otherwise, I'm not sure what you're asking....
Err.
<1,0,0,
0,1,0,
0,0,1,
0,0,0>
--
~Mike
Things! Billions of them!
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