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kerosin wrote:
> Hello,
>
> I use the following camera settings, which I derive from an OpenGL
> projection matrix:
>
> camera {
> perspective
> direction <0.0, 0.0, -1.0>
> right 1.40381791483 * x
> angle 83.0
> transform {
> matrix <
> 0.19447261314, 0.767765769065, 0.610504812914,
> 0.671023477777, 0.349843198668, -0.653710355293,
> -0.715477410038, 0.536791803748, -0.447153927808,
> -57.7085227966, -52.2379188538, 28.1092147827
> >
> inverse }
> }
>
>
>
>
> My problem is, that I cant find a transformation matrix for my text objects
> to render in direction of the x-axis, like they normaly would.
>
> Can anyone please help me with this?
i.e. apply no transformation?
simple, just use the identity matrix:
matrix
<1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1>
Otherwise, I'm not sure what you're asking....
--
~Mike
Things! Billions of them!
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