POV-Ray : Newsgroups : povray.general : Text objects orientation problem : Re: Text objects orientation problem Server Time
1 Aug 2024 20:07:53 EDT (-0400)
  Re: Text objects orientation problem  
From: Mike Raiford
Date: 19 Apr 2005 09:01:59
Message: <42650147@news.povray.org>
kerosin wrote:
> Hello,
> 
> I use the following camera settings, which I derive from an OpenGL
> projection matrix:
> 
> camera {
>   perspective
>   direction <0.0, 0.0, -1.0>
>   right 1.40381791483 * x
>   angle 83.0
>   transform {
>     matrix <
>     0.19447261314,  0.767765769065, 0.610504812914,
>     0.671023477777,  0.349843198668, -0.653710355293,
>     -0.715477410038,  0.536791803748, -0.447153927808,
>     -57.7085227966,  -52.2379188538, 28.1092147827
>     >
>   inverse }
> }
> 
> 
> 
> 
> My problem is, that I cant find a transformation matrix for my text objects
> to render in direction of the x-axis, like they normaly would.
> 
> Can anyone please help me with this?

i.e. apply no transformation?

simple, just use the identity matrix:

matrix
<1,0,0,0,
  0,1,0,0,
  0,0,1,0,
  0,0,0,1>

Otherwise, I'm not sure what you're asking....




-- 
~Mike

Things! Billions of them!


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