Has there been a change on how media is rendered, how it behaves when
it is scaled or how f_noise3d() works?
This is a scene rendered with POV-Ray 3.6.1:
http://www.cs.tut.fi/~warp/images/MediaFire_pov36.jpg
The exact same scene rendered with POV-Ray 3.7 beta 1:
http://www.cs.tut.fi/~warp/images/MediaFire_pov37.jpg
(Besides the most obvious difference, the media, notice also how
the gamma correction is way off.)
I can provide the scene if needed.
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- Warp
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