POV-Ray : Newsgroups : moray.win : I didn't dare.. : Re: I didn't dare.. Server Time
30 Apr 2024 20:42:23 EDT (-0400)
  Re: I didn't dare..  
From: Stefan Persson
Date: 15 Apr 2005 13:50:57
Message: <425fff01$1@news.povray.org>
I wouldn't say it's easier.. It's different..
You got a lot of tools that help you but
since I have to learn how nearly all the
tools work it takes time and some trial
and error.

Some things are really powerful and makes
you be able to focus on the creative part rather
then the tools. Still, since I've been using
modellers before, some things are the same
or atleast similar. So, I guess I learn a bit
faster then the total newbie since I know
what to look for even if I don't know the
exact tool. But it's complex and if you are
not careful you bust the RAM easily.. hehe

I recommend it though. There are alot of
tutorials, good ones, that are fun and really
helpful when you start out. If you want to
try it out, let me know and I'll send you a
couple of links to some sites that I found
better then others. Discreet has a 30-day
learning product (that's what I'm using) with
all functions enabled. One thing is a bit annoying
though.. I found a couple of really interesting
movies on their site.. and I was looking like
mad in my version for the tools that they used..
It turned out that they've added those tools
in the 7.5... and I'm using 7.0.. so.. hehe

Anyways..

Stefan

"Steve Shelby" <ssh### [at] shelbyvisioncom> skrev i meddelandet 
news:425e61e6@news.povray.org...
>
> "Stefan Persson" <azy### [at] hotmailcom> wrote in message 
> news:425c3e62$1@news.povray.org...
>> Yes, it is..
>> As Im still learning as I go, there are parts that I will
>> redo to make animation easier.. but, yes.. most of it
>> is allready prepared for that.. :)
>>
>> I picked this model since it doesn't have a turret.. hehe
>> One less moving part I guess..
>>
>> Stefan
>>
> Wow, that's something I have thought about doing from time to time, but 
> the time involved, at least using Moray, kept me from ever starting such 
> an ambitious project. I suppose it's considerably easier with 3ds ?
> Steve Shelby
>


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