|
![](/i/fill.gif) |
I really like your fluid animations. How do you set up the environment? Is
it currently hardcoded, and how flexible is it?
Another thing you might want to try is create a "final version"-kind of
animation to show off, like something with realistic water material
(fresnel, reflection, refraction, photons). Would make the results more
comparable with real-life effects.
I think that a lot of Povers have an interest in fluid animations,
especially if they can be tied into the scene-files easily (e.g. via a patch
directly into POV-Ray, or by calling a small executable inbetween frames).
So, are you planning on releasing it, making it useable for the wide public?
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Post a reply to this message
|
![](/i/fill.gif) |