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Bui Nguyen Minh <bnm### [at] ifi edu vn> wrote:
> One more question : is it possible to write a "plug-in" for povray to carry
> out the latter ?
Plugin no, patch perhaps, but it would be quite limited as it would have
to be limited to meshes and bicubic patches (no other primitives could get
light from other surfaces nor affect the lighting) and it would be a
rather laborious task.
> if not, could you please tell me (in your opinion) what
> should i do to carry out the latter? (using another render?, writing an
> application?(using OpenGL?)...
There are many free simple scanline renderers out there which
demonstrate radiosity. Try google.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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