POV-Ray : Newsgroups : povray.binaries.animations : 100% Doppler-o-riffic! : Re: 100% Doppler-o-riffic! Server Time
8 Jul 2024 08:13:36 EDT (-0400)
  Re: 100% Doppler-o-riffic!  
From: Greg M  Johnson
Date: 14 Mar 2005 21:17:40
Message: <423645c4@news.povray.org>
Here's a version where I tripled the frequency spread due to doppler.

The formula goes something like:   old_frequency +300*vdot(velocity, 
particle_position - hearers_position)

So with this actor travelling in a circle, there is no net doppler at the 
point of being furthest away.



"Rune" <run### [at] runevisioncom> wrote in message 
news:42345e45$1@news.povray.org...
> Greg M. Johnson wrote:
>> Got a doppler shift as well as stereo effects based on events taking
>> place in SDL.
>
> I don't know if it's just me, but while I can vaguely hear the
> stereo-effect, I can't hear any Doppler shift. The engine sounds like it's
> at the same pitch throughout the entire clip.
>
> I just wanted to let you know. I thought that maybe perhaps you have
> attached by mistake an earlier version of the clip. Or maybe it really is
> just me.
>
> Best regards,
>
> Rune
> -- 
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com
> POV-Ray Ring: http://webring.povray.co.uk
>
>


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