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Is there any particular reason the maximum for this is 1600?
In a test render with all other variables being equal, with count 10
memory use was 567 mb (compared to 550 mb prior to starting render) vs.
569 mb at count 1000...so memory usage can't possibly be the reason for
the limit. Also, in another set of tests I ran, render time increased
at a less than linear ratio to either count or error bound. Therefore,
I see no reason to prevent a user from setting radiosity count to as
high a number as they feel is necessary and have patience and/or memory
to accomodate.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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