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So, I'm still trying to animate my nuclear explosion, but to do that in a
realistic way, I need a fluid dynamics simulation system. I've been doing some
research about them, but every paper I can find, well, it's just too complicated
for me, I'm afraid :(
Is there anyone who would be willing to help me? I tried contacting Ricky
Reusser, who posted some interesting fluid dynamics animations on p.b.a, but
apparently he doesn't like to be mailed, because I can't find his emailaddress
anywhere.
Anyway, it's late, I'm tired, and I'm desperate :)
thanks in advance
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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