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"Christopher James Huff" <cja### [at] gmail com> wrote in message
news:cjameshuff-87CB6C.19220409032005@news.povray.org...
> In article <422f4268$1@news.povray.org>,
> "Jeremy M. Praay" <jer### [at] questsoftware com> wrote:
>
>> What are the benefits of using the reflective spectral data (e.g.
>> RS_White_Paint_1) over normal pigments? Is it simply that the RS values
>> will look better under a much wider range of lighting? Is it ok to mix
>> normal rgb pigments (e.g. rgb <1,0.8, 0.6>) along with the RS values?
>
> I'm not sure what Lightsys uses, but it sounds like it simply uses a
> greater number of samples for color. Real world color is a mess of
> wavelengths from a continuous spectrum. Not all light sources emit
> evenly through the entire visible spectrum, and most materials reflect
> very unevenly, with complicated variations of reflection as a function
> of wavelength. The same object can have very different appearances under
> two lights that both appear to be "white". The effect is especially
> important in highly monochromatic light, such as that from low-pressure
> sodium street lights. 3 channels simply aren't enough to simulate this
> kind of effect. The effects can be subtle or glaringly obvious,
> depending on the situation.
>
Thanks. That's along the lines of what I was thinking. As a real-world
example, where I work, I sit under some strange yellow flourescent lights.
Some of the papers strewn around my desk look white, others look very yellow
or grey. If I pick up those same papers and take them into my boss's office
(different type of flourescent lights), they all look white.
Like I said to Jaime, I would guess that the reflectance values in POV-Ray
probably are less significant than some of the other things we guess at in
the finish statement (or at least I guess at them), like specular, phong,
reflection, diffuse, brilliance, etc. I think it would be nice if POV-Ray
had more materials predefined using more physically accurate data. Lightsys
is a great step in that direction. Does anyone know where to get
information on those finish values?
--
Jeremy
www.beantoad.com
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