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Rick Measham <nomail@nomail> wrote:
> I found that increasing the number of lights in the area light
> will give a much less grainy shadow but doesn't increase the render time
> considerably.
But only if you use adaptive supersampling (which you should, of course).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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