POV-Ray : Newsgroups : povray.general : Parse Warning: Camera vectors are not perpendicular. : Re: Parse Warning: Camera vectors are not perpendicular. Server Time
2 Aug 2024 00:14:15 EDT (-0400)
  Re: Parse Warning: Camera vectors are not perpendicular.  
From: Warp
Date: 8 Mar 2005 18:39:31
Message: <422e37b2@news.povray.org>
Christopher James Huff <cja### [at] gmailcom> wrote:
> Not if you need the camera to roll. If you don't, though, that'd be the 
> easiest way to do it. And with a little more work, you could figure the 
> appropriate amount to roll the camera.

  If you multiply the location, look_at and sky vectors with the
transformation matrix (with the sky vector translation should not
be performed) it should give the same result as if a direct matrix
transformation was added to the camera block.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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