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Why do I get this message when I use a perspective camera with a matrix
transformation ,e.g.:
camera {
perspective
right x * 4.0
up y * 3.0
matrix <0.9358968469314277, 1.862645149230957E-9,
-0.3522741496562958, 0.05264317989349365, 0.988771082367748,
0.1398586481809616, 0.348318487405777, -0.14943809807300568,
0.9253877382725477, -68.93845592397729, 101.72871539795597,
-174.07854648367464>
angle 38.58009
}
?
The matrix just contains a rotation and a translation, so the vectors
are perpendicular and the warning message is obviously wrong.
Is there any workaround other than turning off vista buffers?
Thanks
-sascha
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