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X-Caliber wrote:
>
> I don't follow how they [planes] would actually work though, as
> opposed to boxes which are > 2 dimensional, therefore much saner
> to operate on 3 dimensional objects with.
Planes are three dimensional. You are looking at the surface, but
everything "below" the surface is considered inside the plane. Look at
this object, for instance:
intersection {
plane { x, 1 }
plane { -x, 1 }
plane { y, 1 }
plane { -y, 1 }
plane { z, 1 }
plane { -z, 1 }
pigment { rgb y }
}
camera {
location <5,5,5>
look_at <0,0,0>
}
light_source {
<25,250,500>
color rgb 1
}
This makes a cube. Intersecting planes can also be rotated to make a
faceted sphere, although a mesh would be tons easier. Rotate points
around an axis and then connect the points with triangles.
-Shay
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