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Odd, IrfanView 3.85 couldn't read it - it's best to chose the 'system'
option in TMP, that makes a 'real' MPG file (extension mpg instead of m1v).
Bottom right hand option. TMPGENC will read it, however. I used TMPGENC to
produce a system file, then I could view it.
What are the advantages of this over the CLOTHSIM in POV/MegaPOV?
It looks like there needs to be some damping - it's awfully 'twitchy' after
it mostly settles.
Are you making one step per frame or more?
I've been trying for a while now to get a decent 'metal plate' simulation (I
have a robot tearing through something), so I've been looking at cloth
sim's. So far for most stuff I have to admit I use Poser's cloth sim, it
seems fairly fast and flexible; of course, it isn't free :(
== John ==
"scott" <sco### [at] spam com> wrote in message news:4225a2fa@news.povray.org...
> This is in MPEG1 format made by TMPGEnc, I hope it works for everyone.
>
> Updates since last version:
> - Rewritten in C++
> - Extra springs added to stop material "folding" too much
> - More detailed mesh
> - Smaller time step in simulation
>
> This one took about 5 minutes to generate 200 frames, then another 30 mins
> or so for rendering.
>
> Still on the list:
> - Use RK4 to integrate
> - Adaptive simulation time step size
> - Add drag force based on surface area perpendicular to velocity
>
>
>
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