You can just apply the color-mapped texture to the result of the CSG, like
difference {
object{...}
object{...}
texture{...}
}
instead of
difference {
object{... texture{...}}
object{...}
}
If that's a nuisance to do (like if your object is going to be declared
ahead of time), then I think you can just add the cutaway_textures keyword
instead, and the texture of the first object will be used for the whole
difference.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|