|
|
ekolis <kol### [at] fusenet> wrote:
> I know you can use #declare statements to create reusable objects, but is
> there any way to modify individual instance once they've been instantiated?
You can instantiate the object and apply transformations to it.
If it didn't have a texture, you can also apply one. However, that's
about it. You can't access any of its other parameters (not in the
current SDL anyways).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
Post a reply to this message
|
|