POV-Ray : Newsgroups : povray.competition : Why I won't enter PoVComp again. : Re: Why I won't enter PoVComp again. Server Time
17 May 2024 20:49:22 EDT (-0400)
  Re: Why I won't enter PoVComp again.  
From: Jim Charter
Date: 24 Feb 2005 20:53:54
Message: <421e8532$1@news.povray.org>
Warp wrote:


>   As I have already said in another article, this was a competition to
> show the capabilities of POV-Ray, 

Which you associate exclusively with CSG

not a competition to show how POV-Ray
> can project meshes onto the screen.

only how it can project primitives onto the screen


> 
>   How does it, in your opinion, show the full potential of POV-Ray if
> an entire scene is modelled and created in a third-party tool, textures
> are created in photoshop, everything is exported to POV-Ray meshes
> and the POV-Ray is just used to project those meshes to screen with
> some basic lighting effects?

It doesn't, but that is not what I take issue with.

How is it, in your opinion, that a mesh, hand-modeled to express 
sublties of organic form, say the complexities of the flesh around a 
human eye, is in anyway "cheap"

> 
>   The comments basically say "yes, it's a great image, but it's not
> better than the winner, and by the way, we were not really looking
> for who can use POV-Ray as a mesh renderer, we were looking for who
> can use POV-Ray as a raytracer with tons of features".
> 

The artist used the particular features of POV-Ray that facilitated his 
particular vision.  He made the best image he possibly could with 
POV-Ray and entered it, in good faith, into a contest. But the judge 
chooses to reprimand him for using a technique the judge doesn't favor.
At best it is an insensitive use of the comments section.

At worst it is proselytizing, even gloating, in light of a known and 
inflamed controversy.

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