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I've been having a lot of problems with fog, and it looks to me as if the
settings between the GUI and the exported code have flipped the offset and
the altitude.
If I put in an offset of -100, and an altitude of 10, I get:
fog_offset -100.0
fog_alt 10.0
That LOOKS correct on the face of it. However, the POV Doc's says:
For ground fog, the height below which the fog has constant density is
specified by the fog_offset keyword.
So 'offset' is more like 'altitude'.
The POV Doc's say: The fog_alt keyword is used to specify the rate by which
the fog fades away.
So 'alt' isn't really an altitude, it's a rate of decay.
Maybe no one else has a problem with this but I really pounded my head
against the keyboard on this one. I would recommend changing the GUI labels
somewhat to be more descriptive (given the same POV Ray keywords).
== John ==
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