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Christopher James Huff <cja### [at] earthlink net> wrote:
> > I believe height fields trace considerably faster than their equivalent
> > meshes.
> Have you tried it? (I haven't...I'm really wondering if there's much of
> a difference.)
The tracing of a heightfield takes advantage of its geometry for
speed so in theory it should be faster than a generic mesh.
Also heightfields use reference counting in the same way as meshes.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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