POV-Ray : Newsgroups : povray.general : Re: Shaders in Pov-RAY - was - Calling external Math functions from .dll or .so : Re: Shaders in Pov-RAY - was - Calling external Math functions from .dll or .so Server Time
2 Aug 2024 02:21:36 EDT (-0400)
  Re: Shaders in Pov-RAY - was - Calling external Math functions from .dll or .so  
From: scott
Date: 23 Feb 2005 11:19:21
Message: <421cad09$1@news.povray.org>
Lance Birch wrote:
> "Tim Cook" <z99### [at] bellsouthnet> wrote in message
> news:42117769$1@news.povray.org...
>> Having looked up what shaders are, the question springs to mind:
>> why do you need a plugin to work with the texture{} or material{}
>> code, which afaik can do what these other applications' shaders do?
>
> Well, shaders allow greater control over what can be done... they
> allow you to implement new patterns and surface interactions that
> aren't currently supported as inbuilt patterns and finishes, etc.
>
> For example, you might want to create a special "matte" shader that
> "punches through" other objects to the background.

Or a pigment that changes colour depending on the angle between the surface
normal and the viewer.


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