POV-Ray : Newsgroups : povray.general : Creating 16-bit HFs from C++ : Re: Creating 16-bit HFs from C++ Server Time
2 Aug 2024 00:12:38 EDT (-0400)
  Re: Creating 16-bit HFs from C++  
From: Warp
Date: 23 Feb 2005 05:53:01
Message: <421c608d@news.povray.org>
Peter Duthie <pd_### [at] warlordsofbeercom> wrote:
> does a non linear transform (cylindrical wrapping)

... to the vertex points, you mean?

  (Technically a mesh is more than just its vertex points, and performing
a transformation on the vertex points is not the same thing as performing
a transfromation on the mesh.)

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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