Zeger Knaepen wrote:
>
> You do know that a sky box is faster and more accurate than a sky sphere in
> opengl, right? You only have 6 quads and because they are squares, you have
> less distortion on your textures.
>
If I make images for a sky box, I'd use orthographic cameras pointed in
six directions from each location. Maybe I could do experiments to see
the difference.
Brendan
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