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Slime <fak### [at] email address> wrote:
> Although radiosity can be used with a high ambient value to cause an object
> to emit light, it's probably better to just use an actual light_source with
> the looks_like keyword.
The looks_like object is shadowless, and in the case of a softly
glowing gem, it probably should not be.
Just create the gem and put a light source inside it and that's it.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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