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Rafal Maj Raf256 wrote:
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> Warp wrote:
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>> AFAIK there isn't such a thing. Even if there were, it would be limited
>>because not everything can be easily tesselated and represented in
>>wireframe form.
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> The OpenGL-patch did supporte most objects, some prymitives nativly in
> example cone, cylinder, sphere, box, some - like CSG results - by
> tesselation. I dont know how about the isosurface.
It doesn't have to be very complicated or accurate. Just some wireframes
(as per the original patch) that show you were things are and how things
will look before the very long render starts.
Anyway, I didn't want to start a discussion about how it should work or
wha it should do. I just wondered if a 3.6 compatible version was
available. Answer: No, it isn't.
;-)
Thanks for the input, guys
--
Maurice
http://get-me.to/Hendrix
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