POV-Ray : Newsgroups : povray.newusers : Texture : Re: Texture Server Time
30 Jul 2024 04:25:32 EDT (-0400)
  Re: Texture  
From: Daniel
Date: 16 Feb 2005 16:08:34
Message: <4213b652$1@news.povray.org>
It looks fuzzy if you know what I mean.  When I have the block set to 
intersection, and the block becomes fuzzy when it is white or on another 
Pigment.
"Daniel" <new### [at] hotmailcom> wrote in message 
news:4213b44b$1@news.povray.org...
> Could I email you a pix of what i got so far.  There are some bugs that 
> you may know how to fix.  Thanks!
> "Bob Hughes" <omn### [at] charternet> wrote in message 
> news:4213aaa2@news.povray.org...
>> Okay. Good that you think it'll work for you. I thought afterward that I 
>> should maybe have said something about the "alpha.png" being used for 
>> both height_field and pigment, along the lines of: it might not do well 
>> to use the same exact image file because of the HF using a specific 
>> color=height thing. Probably not always going to work right. And 
>> water_level I gave it would drop any dark parts- including those that are 
>> in your logo/symbol. Best thing would be a cutout kind of image so whole 
>> thing is just black and white, that way you have a reasonably good edge 
>> for the graphic your trying to create the extrusion for.
>>
>> Not always easy to convey every detail for a new POV-Ray user. Good to 
>> read the documentation for what you find in the scripts, in order to get 
>> the details figured out or move on to the next question.
>>
>> Oh yeah, and thanks for the offer to see the result but no need to do 
>> that. Unless you want to post at povray.binaries.images, of course.
>>
>> Bob Hughes
>>
>>
>
>


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