Mike Williams wrote:
>
> It turns out that in most cases converting a non-parametric
> isosurface into a mesh of reasonable quality takes much longer
> than rendering the isosurface.
For a generalized algorithm capable of triangulating *anything*, this is
true. Applying whatever human knowledge you have of the general
topography of the isosurface could allow a more effecient searching
algorithm, however. A simple example would be a heightfield, but this
idea can be extended to many other topologies.
-Shay
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